This fictional continent is a large landmass with many countries, mentioned throughout the Winx Club series, dividing up the mainland the the surrounding islands.
Nations[]
- Governments:
- Absolute Monarchies: 6
- Constitutional Monarchies: 13
- Republics: 5
Mainland Nations[]
Kingdom of Sparks[]
- National Capital: Domino
- Government: Constitutional Monarchy
- Head of State: King/Queen
- Head of Government: Prime Minister
- Demonym: Sparkish
Sparks is one of the wealthiest and most powerful nations on the continent. Occupying a peninsula called the Horn of Magix, it is bordered by Omega to the northwest, Zenith to the west, and Solaria to the south. Offshore it borders Espero to the north, and Whisperia to the northeast, Hoggar is many leagues away directly to the east. An unnatural creation, forged in the fires of various wars, and revolutionized with new technologies, it adopts a imperialist attitude towards the surrounding nations. It's traditional enemy is the tyrannical Whisperia to the northwest. A semi-religious nation, and an observing nation of the Religious Pact, it's churches pledge faith to a deity known as the Great Dragon. It, along with Solaria and Eraklyon, is one of the three Triad Kingdoms, and is the lead nation.
Kingdom of Solaria[]
- National Capital: Valeria
- Government: Constitutional Monarchy
- Head of State: King/Queen
- Head of Government: Prime Minister
- Demonym: Solarian
Solaria is the middle of the Triad Kingdoms. It is bordered by Sparks to the north, Zenith to the west, and Eraklyon to the south. Oppositus is several leagues away offshore to the southeast, and Light-Haven is many leagues away directly to the west. It is a semi religious nation, and an observing member of the Religious Pact, with its churches pledging faith to the God of the Sun and Goddess of the Moon. Conflict over which deity to worship has led to a religious civil war on one occasion, with the outcome resulting with the churches pledging faith to both. Fine with its current borders, the nation adopts an isolationist attitude to the surrounding nations while still maintaining good relations with its triad allies.
Kingdom of Eraklyon[]
- National Capital: Havram
- Government: Constitutional Monarchy
- Head of State: King/Queen
- Head of Government: Prime Minister
- Demonym: Eraklian
Eraklyon is the southern most of the Triad Kingdoms, and the host nation for the HQ in a town not to far from Havram. It is bordered by Solaria to the North, Zenith to the west, and Ohm and Obsidian to the south. Oppositus is leagues away offshore directly to the east. It is the most warrior like of the three, and is constantly at war with the tyrannical Obsidian to the south, but has gone to war with the Empire to the west before. It maintains a fairly large military due to its warrior nature, and is somewhat xenophobic as a result. It doesn't normally allow foreigners, but Sparks and Solaria are usually the exception.
United States of Earth[]
- National Capital: Gardenia
- Government: Republic
- Head of State: President
- Head of Government: Vice President
- Demonym: Earthian
Earth, also known as the U.S.E. or The United States (much like the real world USA), is an unnatural creation, and one of the newest nations to the continent (along with the Republic of Magix). It is bordered by Linphea to the north, Zenith to the east, and Magix to the south. Fresh from the fires of the War for Independence from the Zenith Empire, it is a strong ally with the republic to the south, even becoming a member of the Democratic Union with it and Melody, but is still unfriendly with the empire to the east. It is divided into six regions called states and are represented by the stars on its flag. A freedom loving country, it seals its eastern borders and western seaboard from invasion while opening its north and south to Linphea and Magix.
Confederacy of Obsidian[]
- National Capital: New Baltor
- Government: Republic
- Head of State: Führer
- Head of Government: Chancellor
- Demonym: Obsidian
The Confederacy of Obsidian, more commonly known as Obsidian or The Confederacy, is a federated state and one of the 3 most tyrannical nations on the continent, the other 2 being Shadowhaunt and Whisperia. It borders Realix to the west, Ohm to the northwest, and Eraklyon to the north. Downland is just a few leagues away directly to the east. Like Melody, it used to be a monarchy before a revolution changed the government to a republic. Despite being a republic, it absolutely refuses to be a part of the Democratic Union, and operates as an observing nation. As the lead member of the Trix Axis, it seeks to expand its borders through war. But it is never able to get far due to the combined forces of Eraklyon to the north, and Realix and Melody to the east. They've never even managed to conquer peaceful Ohm, which they've failed to do numerous times, but did manage to do so for a time during the Great Magix War until they were pushed back and defeated. It remains utterly tyrannical despite several years of occupation after the conflict.
Republic of Magix[]
- National Capital: Magix City
- Government: Republic
- Head of State: President
- Head of Government: Minster of the Congress
- Demonym: Magixian
Magix, sometimes simply known as The Republic, is, like Earth, fresh from the fires of the War for Independence from the Zenith Empire. It is bordered by Tides to the south, Zenith to the east, and Earth to the north. Shadowhaunt is just a few leagues away to the northwest offshore. It takes its name from the continent itself, and views absolute rule as a curse. While still unfriendly with the Empire, and Shadowhaunt not to far out to sea, it maintains its wartime ally to the north, and works to build relations with the surrounding nations. Most notably with Tides to the south. It also has good relation with Melody, and is the lead member of the Democratic Union, and is host to its HQ on the western peninsula.
Zenith Empire[]
- National Capital: Titania
- Government: Constitutional Monarchy
- Head of State: Emperor/Empress
- Head of Government: Chairman of the Senate
- Demonym: Zenish
The Zenith Empire, somtimes simply known as The Empire by the surrounding countries, is the largest nation on the continent by Total Land Area. Taking up almost all of the central continent, it is bordered by Omega to the north, Sparks, Solaria, and Eraklyon to the east, Melody to the south, Isis to the southwest, and Tides, Magix, Earth, and Linphea to the west. It is the only "Empire" with a Constitutional Monarchy. It was once a very tyrannical absolutist nation before being replaced with a less oppressive government in the aftermath of a civil war. The most technologically advanced, it prides itself with learning and military, having the largest military and learning system of all the nations, but was still unable to crush the two rebellions in the west. It is somewhat unfriendly with the surrounding nations, and has gone to war the most frequently. Despite that, it seeks friendship with the surrounding nations. It is almost landlocked, with only a neck of land between Linphea and Omega connecting the northern end of the empire to the Northern Ocean.
Kingdom of Linphea[]
- National Capital: Marigold
- Government: Constitutional Monarchy
- Head of State: Sage
- Head of Government: Prime Minister
- Demonym: Linphean
Linphea is one of the peaceful nations of the continent. It is bordered by Zenith to the east and north, and Earth to the south. Tir Nan Og is just a few leagues away offshore to the northwest and Shadowhaunt just a few leagues offshore to the south. It is mostly forest with several small cities and villages around the kingdom. It has programs created specifically for maintaining the Great Forest of Linphea, which spans across the entire kingdom. It doesn't think much about it's military, but maintains a small one simply for self defense. It has good relations with Sparks on the other side of the continent, and U.S.E. just to the south.
Commonwealth of Isis[]
- National Capital: Neo Diaspro
- Government: Absolute Monarchy
- Head of State: King/Queen
- Head of Government: King/Queen
- Demonym: Isish
Isis, sometimes simply known as The Commonwealth, is, next to Sparks, one of the wealthiest nations. It is bordered by Zenith to the northeast, Melody to the south, Callisto to the southwest, and Tides to the north. Is gets its wealth through deep mining in the northern mountains (a part of the Barrier Mountains), some of the most mineral rich on the continent, and prides itself with it. They mine precious metals (gold, silver, copper, etc), precious gems (diamonds, rubies, sapphires, etc), and exploits their value through trade, with aide of the I.T.O., It maintains a relatively large military, easy to maintain with their wealth, mostly for protecting their borders. Several nations have tried to conquer northern Isis for use of it's mineral deposits, but none have ever succeeded. With a somewhat dictatorial monarchy, it operates as an observer nation to the Trix Axis, making other nations adopt an unfriendly attitude toward it.
Kingdom of Tides[]
- National Capital: Andros
- Government: Constitutional Monarchy
- Head of State: King/Queen
- Head of Government: Prime Minister
- Demonym: Tidish
Tides is a nation with many lakes and rivers within it's borders, and with some of the most splendid beaches on its western shores. It is borderd by Isis to the south, Zenith to the east, and Magix to the north. It make a lot of its money through tourism and is sometimes called the most visited nation on Magix. It even uses luxury cruises to the nations on the other side of the continent. With its military, it prides itself with its Navy, and has the largest one of any of the nations, but the same can't be said for its army, which is relatively minor, but not enough to say it can't put up a real fight.
Melody Federation[]
- National Capital: Harmonia
- Government: Republic
- Head of State: President
- Head of Government: Prime Minister
- Demonym: Mel
Melody, sometimes known as The Federation, is a federated state with a remarkable history, and one of the members of the Democratic Union. It is bordered by Zenith and Isis to the north, Callisto to the northwest, Ohm to the east, and Realix to the south. It was originally a Monarchy, but after a revolution many generations ago, it became the continents first Republic. It prides itself with the the use of music, even having schools solely for the subject, and holds music festivals several times a year. It does not get along well with the empire to the north, and has gone to war with it before, but all invasions have failed due to the Barrier Mountains separating their borders. It maintains a usable military all the same, and is the only remaining nation to use music to coordinate battles.
Principality of Omega[]
- National Capital: Primus
- Government: Absolute Monarchy
- Head of state: Prince/Princess
- Head of Government: Prince/Princess
- Demonym: Omegan
Omega is one of the northernmost nations on the continent. It is bordered by Zenith to the south and west, and Sparks to the east. Its borders encompass the highest mountain range on the continent called the Omega Mountains, and its people live in high elevation as well as in bitter cold, and the towns and villages are built on cliffs and in valleys. Unlike most, the people of Omega are quite at home in the freezing mountains and use that to their advantage in event that they are invaded. The lead member of the Imperial Union, as well as the host nation for the HQ, it chooses to remain neutral most of the time, but has gone to war before, most notably in liberating Sparks from Whisperian occupation in the Great Magix War, and maintains a small military for protective purposes.
Realix Empire[]
- National Capital: Altaduna
- Government: Absolute Monarchy
- Head of State: Pharaoh
- Head of Government: Pharaoh
- Demonym: Realish
Realix, sometimes known as the Land of Secrets or Land of Mysteries, is a large nation encompassing almost all of the Realix Desert. It is bordered by Obsidian to the east, Ohm to the northeast, and Melody to the north. It is easily the oldest nation on the continent and has a very unique history spanning approximately 5000 years. The country has many ancient tombs and temples scattered throughout the nation, adding to the mysteries buried within the great desert, which are treasure troves that attract a lot of treasure hunters, as well has havens for scholars and historians. Mostly a neutral entity, it uses the desert itself as a shield against invasion, as the Realish are quite at home in the desert, unlike other nations, and know how to use it and survive its harshness.
Raj of Ohm[]
- National Capital: Xaiolin City
- Government: Constitutional Monarchy
- Head of State: Mahārāja/Maharani
- Head of Government: Peshwa
- Demonym: Ohmese
Ohm is one of the most religious nations on the continent. The only landlocked country on the continent, it is bordered by Obsidian to the south, Eraklyon to the north, Melody to the west, Zenith to the northwest, and Realix to the southwest. The lead nation of the Religious Pact, it is a peaceful nation that prefers to stay out of wars and conflict, but sometimes can't avoid going to war with Obsidian, and therefore keeps a small military squarely for self defense. It resides mostly in a tropical rainforest that is often used for religious ceremonies, and is seen as sacred.
Island Nations[]
United Kingdom of Tir Nan Og[]
- National Capital: Sibillini
- Government: Constitutional Monarchy
- Head of state: King/Queen
- Head of Government: Prime Minister
- Demonym: Og
- No. of Islands: 5
Tir Nan Og, sometimes known as The UK (much like the real world United Kingdom), is a nation compromising a large island with four smaller ones surrounding it directly north, south, east, and west, giving it the nickname "The Compass Continent". The island is politically divided into four domains run by a Major that answers to the Monarch and Prime Minister. The Island Nation is known to be a paradise open to all during peacetime, but in times of war it becomes a fortress that none but allies can enter. It's best relationships are with Linphea on the mainland to the southeast, and with Sparks on the other side of the continent, but is a traditional enemy with Shadowhaunt even further south. It also has a bad relationship with Zenith, due having to reclaim its independence after being conquered and turned into an Imperial Dominion for a few years.
Kingdom of Shadowhaunt[]
- National Capital: Neo Darkar
- Government: Constitutional Monarchy
- Head of State: Czar
- Head of Government: Premier
- Demonym: Shadowese
- No. of Islands: 7
Shadowhaunt is one of the three most tyrannical nations on the continent, and is the westernmost member of the Trix Axis. It lies at the mouth of the Magix Bay, effectively "guarding" it, with Magix just to the south, Earth to the east, and Linphea to the northeast. Its traditional enemy, Tir Nan Og, is even further north. It once was a serious enemy of Zenith before Magix and Earth became independent, but is now separated from the Empire by the two new nations. In addition to being utterly tyrannical, it views itself as the dominant imperial power, effectively rivaling Sparks and Zenith, and seeks to expand its territory onto the mainland through any means. Constantly at war with the Union to the north, and just as much an enemy with Magix, Earth, and Linphea, it maintains a strong navy, rivaling that of Tides, is ever strong with its military forces, and maintains its trade with its Axis allies with use of the I.T.O..
Kingdom of Espero[]
- National Capital: Borak City
- Government: Constitutional Monarchy
- Head of State: King/Queen
- Head of Government: Viceroy/Vicereine
- Demonym: Esperan
- No. of Islands: 1
Kingdom of Oppositus[]
- National Capital: Yin-Yang
- Government: Absolute Monarchy
- Head of State: King/Queen
- Head of Government: Archduke/Archduchess
- Demonym: Oppositese
- No. of Islands: 2
Oppositus is one of the most unstable nations on the continent. With Solaria to the northwest on the mainland, and Eraklyon directly west as well, is is not the most isolated of nations. It takes its name from the fact that the two main ethics, the two of which are native to opposite islands, are complete opposites of each other, and are represented by the two stars on the flag as a way of signifying their cooperation, which barely anyone takes seriously. The country is plagued by internal conflict, which is mainly ethical rather than political. One such occasion was when the people of the northern island tried to establish their own republican nation in a effort to abolish the monarchy. These internal problems didn't stop it from retaining its position as a member of the Imperial Union, and aiding the Allies in the Great Magix War.
Grand Duchy of Hoggar[]
- National Capital: Pagoda
- Government: Constitutional Monarchy
- Head of State: Grand Duke/Duchess
- Head of Government: Chairman of the Parliament
- Demonym: Hoggarian
- No. of Islands: 1
Empire of Whisperia[]
- National Capital: Vacuum
- Government: Absolute Monarchy
- Head of state: Emperor/Empress
- Head of Government: Emperor/Empress
- Demonym: Whisperian
- No. of Islands: 11
Whisperia is one of the 2nd largest nation, by Total Land Area, around the continent. It, being one of the three most tyrannical nations, is one of the Trix Axis, and is plays host to its HQ on its central island. On the mainland, Sparks is just to the southwest. The surrounding island nations are, Espero many leagues directly to the west, Hoggar many leagues to the southwest, and Light-Haven many leagues directly to the south. It is a traditional enemy with both Sparks and Light-Haven. It has tried to conquer Sparks in order to set a foothold on the mainland several times, but was only successful for the most part of the Great Magix War. It was once the main enemy of the Oceanic Empire before it collapsed, but still holds a grudge against Light-Haven (one of the 3 successor nations of the empire).
Kingdom of Downland[]
- National Capital: Enverous
- Government: Absolute Monarchy
- Head of State: King/Queen
- Head of Government: King/Queen
- Demonym: Downlandic
- No. of Islands: 8 1/3
Holy Empire of Light-Haven[]
- National Capital: Roccaluce
- Government: Constitutional Monarchy
- Head of State: Pope
- Head of Government: Prime Minister
- Demonym: Haveish
- No. of Islands: 6 1/3
Sultanate of Megatess[]
- National Capital: Mega Seri
- Government: Constitutional Monarchy
- Head of State: Sultan/Sultana
- Head of Government: Vizier
- Demonym: Megatan
- No. of Islands: 3 1/3
Republic of Callisto[]
- National Capital: Carpo
- Head of State: President
- Head of Government: President
- Demonym: Callistian
- No. of Islands: 1
Callisto is, next to Tir Nan Og, one of the most popular nations on the continent. An unusual nation, and the smallest by Total Land Area, it consists of a small island off the west cost where the capital is located, and a small continental region on the mainland bordering Isis to the north, and Melody to the south (similar to real-world Equatorial Guinea). Due to its political boundaries, there is some debate within the international community on whether or not it is an island nation, but most say it is since its capital is located on an island. Due to its small size, its military is difficult to maintain, and is unable to be of much assistance in wars and conflicts. As a result, it prefers to stay neutral in wars and conflicts, in spite of being a member of the Democratic Union.
International Organizations[]
Intergovernmental[]
Triad Kingdoms[]
- Headquarters: Red Fountain, Eraklyon
- Member Nations: Sparks, Solaria, Eraklyon,
- Observing Nations: None
The Triad Kingdoms, more commonly known as The Triad, is a military alliance between the three kingdoms on the eastern coast of the continent. This alliance is headquartered in a town in the borders of Eraklyon, not too far from the Eraklian capital, but the ground it sits on is seen as neutral territory. Even if one kingdom goes to war with another country, the others don't necessarily have to join them. Nonetheless, this alliance played a major role in several wars. Most notably the Great Magix War.
Democratic Union[]
- Headquarters: Pixieville, Magix
- Member Nations: Magix, U.S.E., Melody, Callisto
- Observing Nations: Obsidian
The Democratic Union is a military alliance between the Republics of the continent, except for the Confederacy of Obsidian who is absolutely tyrannical. Headquartered in the city of Pixieville, on the Republic of Magix's western peninsula, it was founded soon after Magix and Earth gained their independence from Zenith, and originally proposed by the Parliament of Melody. This "Alliance of Democracy", seeks to promote democracy across the continent, and was a major influence in the Great Magix War.
Trix Axis[]
- Headquarters: Cloud Tower, Whisperia Central Island
- Member Nations: Obsidian, Shadowhaunt, Whisperia,
- Observer Nations: Isis
The Trix Axis is a military alliance between the three most tyrannical nations on Magix. They get their name from the fact that they are spread out to the corners of the continent. Isis is somewhat dictatorial itself and therefore operates as an observing nation. Headquartered on Whisperia's central island, the three aim to expand their borders using war, and were, for the most part, successful during the Great Magix War, which they initiated, until they were pushed back and defeated. Despite defeat in the conflict, the Alliance still exists, and the nations are still utterly tyrannical.
Religious Pact[]
- Headquarters: Light-Haven Capital Island
- Member Nations: Ohm, Downland, Light-Haven
- Observing Nations: Solaria, Sparks, Megatass
The Religious Pact, sometime simply known as The Pact, is an alliance between the most religious nations on the continent. Solaria and Sparks, being semi-religious and members of the Triad Kingdoms, are only observing nations. The Pact, headquartered on the central island of Light-Haven, seeks to promote enlightenment across the continent. It played a major Role in the Great Magix War, despite Ohm falling early on, and helped the final peace agreement to be ratified.
Imperial Union[]
- Headquarters: Central Omega
- Member Nations: Omega, Espero, Hoggar, Oppositus
- Observing Nations: Megatess
The Imperial Union, is a union of Nations dedicated to the end of Imperialistic expansion through war (hence the name). Headquartered in central Omega, not too far from the capital, Usually it tries to maintain neutrality in conflicts and resolve them through peaceful negotiation, but sometimes can't help but got to war. One such occasion was during the Great Magix War, its representatives tried to negotiate an end to the conflict and reestablish prewar boundaries, but the Trix Axis wouldn't listen. Fearing that their countries would be next if something wasn't done, the I.U. unanimously voted to go to war with the Trix Axis, and was successful in liberating the eastern continent from the Trix Axis, but were unable to aide the western continent. Nevertheless, the I.U. has so far fulfilled its purpose.
Winx Nations[]
- Headquarters: Alfea, Solaria
- Member Nations: Sparks, Solaria, Eraklyon, Linphea, Zenith, Melody, Tides, Tir nan Og
- Obsever Nations:
The Winx Nations, sometimes simply known as "The Winx", is the largest international organization on the continent. Formed in the aftermath of the Great Magix War, it has more members than any other organization on the continent. It deals in the resolution of armed conflict, promoting peace and freedom across the continent.
Nongovernemtal[]
International Trade Organization[]
- Headquarters: Central Tides
The International Trade Organization, sometimes known as the I.T.O. or the Trade Union or Commerce Union, is a neutral organization primarily focused on maintaining free trade in the Magix Ocean and on the mainland. Headquartered in a town in Southern Tides, it deals with the protection and regulation of trade and commerce between the offshore nations and those of the mainland. While usually a business system, it's not prohibited from going to war in order to protect it's business, or declining one nation's request to join them in a conflict. It plays no real military part in wars and conflicts, but aides the warring nations by keeping trade between them flowing.
Extinct Nations[]
Mainland Nations[]
Island Nations[]
Oceania Empire[]
- National Capital: Tretra Cove
- Government: Absolute Monarchy
- Head of State: Emperor/Empress
- Head of Government: Emperor/Empress
- Demonym: Oceanic
- No. of Islands: 18
- Fate: Divided into Light-Haven, Downland, and Megatess after Oceanic War.
The Oceania Empire was a large nation that dominated most of the Magix Ocean long ago. The main ethical nationalities dominated the empire during its reign, and this led to internal tensions often. In the end, these nationals rose up against the Oceanic Imperial Government, and led to the Great Oceanic War. After the war ended, the Empire ceased to exist, leaving the countries of Downland, Light-Haven, and Magatess to their new independent governments. The Capital Island, which was at the center of the former country, was shared between the new powers by being divided into three areas based on nationality
Republic of North Oppositus[]
- National Capital: Similis
- Government: Republic
- Head of State: President
- Head of Government: Vice President
- Demonym: North Oppositese
- No. of Islands: 1
- Fate: Reabsorbed into the Kingdom of Oppsitus after Oppositese Civil War.
North Oppositus was a proclaimed republic near the start of the Oppositese Civil War. Its goal was to instate true democracy into the whole of the Oppositus Nation and abolish the monarchy, but was only ever able to instate into the northern island, therefore taking its official name, the "Republic of North Oppositus". After the Civil War ended, the Republican Government was abolished and the country was reabsorbed back into the Monarchical Nation.
Geographic Features[]
- Great Forest of Linphea: Covers almost the entire Kingdom of Linphea and extends into northern Zenith and northern Earth.
- Barrier Mountains: Divides the Melody and Zenith borders to the eastern most portion. Extends into Northern Isis.
- Omega Mountains: Highest Mountains on the Continent. Makes up the entirety of Omega and extends into Northern Zenith and Northern Sparks.
- Magix Bay: Body of water on the shores of Magix, Earth and Linphea, with Shadowhaunt at the mouth.
- Magix Ocean: Main ocean to the east of the continent which most of the Island Nations reside. Formerly the domain of the Oceanic Empire.
- Realix Desert: Largest desert on the continent. created by the rain shadow of the Barrier Mountains, it encompasses all of Realix, parts of southern Melody, and parts of western Obsidian.
- Zenith Northern Desert: Desert in Northern Zenith, created by the rain shadow of the Omega Mountains.
- Ohm Rainforest: Large rainforest that encompasses all of Ohm, and extends into parts of southern Eraklyon, and northern Obsidian.
- Great Lakes of Tides: Five large lakes in the middle of Tides.
- Horn of Magix: A peninsula on the northeast portion of the continent that most of sparks occupies.
Known Wars and Conflicts[]
Zenith Expansion Wars:
- Zenith-Eraklyon War:
- Zenish-Tidish War:
- Zenish-Solarian War:
- Zenith-Sparks War;
- Zenish-Natives War:
Great Oceanic War:
- Combatants:
- Megatess nationalists
- Downland nationalists
- Light-Haven nationalists
- Oceanic Empire
- Duration: 4 years
- Cause: Megatan, Downan, and Haveish Nationalism
- Result: Megatess, Downland, and Light-Haven become independent. Oceanic Empire dissolved. Oceanic Capital Island split between the three new nations.
Melody Revolutionary War:
- Combatants:
- Kingdom of Melody
- Melody Federation
- Duration: 2 years
- Cause: Embrace of Republicanism by populace, Oppression of Republicanism by Royalists
- Result: Monarchy abolished
Obsidian Civil War:
- Combatants:
- Obsidian Royalists
- Obsidian Confederation
- Duration: 1 year
- Cause: Embrace of Republicanism by populace, Oppression of Republicanism by Royalists
- Result: Monarchy abolished
Zenith Civil War:
- Combatants:
- Zenith Royalists
- Zenith Rebellion
- Duration: 15 years
- Cause: Tyrannical Monarchs
- Result: Zenith Rebels victorious, Absolute Monarchy replaced with Constitutional Monarchy, Senate created
Eraklyon-Obsidian War:
- Combatants:
- Eraklyon
- Obsidian
- Duration: 5 years
- Cause: Territorial expansion by Obsidian
- Result: Truce between nations. Prewar boundraries reestablished, no territorial changes
Solarian Religious Civil War/First Solarian Civil War:
- Combatants:
- Solarian Sun God worshipers
- Solarian Moon Goddess worshipers
- Solarian Royalists
- Duration: 7 years
- Cause: Conflict over which deity to worship
- Result: Nation worships both deities
Second Solarian Civil War:
- Combatants:
- Solarian Loyalists
- Solarian Rebels
- Duration: 7 Years
- Cause: Tyrannical Monarchy
- Result: Rebels victorius. Monarchs replaced with new ones
War for Independence from the Zenith Empire:
- Combatants:
- Magix and U.S.E.
- Zenith Empire
- Duration: 5 years
- Cause: Zenith's refusal to recognize Magix and U.S.E. Declarations of Independence
- Result: Magix and the U.S.E. gain their independence
Sparkish-Solarian War:
- Combatants:
- Sparks
- Solaria
- Duration: 1 month
- Cause: Sparkish imperialism
- Result: Solaria conqured. Southern lands given to Eraklyon.
Sparkish-Esperan War:
- Combatants:
- Sparks
- Espero
- Duration: 1 month
- Cause: Sparkish imperialism
- Result: Espero conqured.
Solarian War for Independence:
- Combatants:
- Sparks
- Solarian rebels
- Duration: 2 weeks
- Cause: Sparkish conquest of Solaria
- Result: Solaria reemerges as an independent nation. Triad Kingdoms formed.
Esperan War for Independence:
- Combatants:
- Sparks
- Esperan rebels
- Duration: 2 month
- Cause: Sparkish conquest of Espero. Solarian War for Independence
- Result: Espero reemerges as an independent nation.
Oppositese Civil War:
- Combatants:
- North Oppositese (Republic of North Oppsitus)
- South Oppositese (Kingdom of Oppositus)
- Duration: 2 years
- Cause: Republicanism and ethical tensions
- Result: Royalists victorious, Oppositus reunified
Sparkish-Whisperian War:
- Combatants:
- Sparks
- Whisperia
- Duration: 4 years
- Cause: Territorial expansion by Whisperia
- Result: Whisperian invasion of Sparks repelled, no changes in territory
Great Magix War:
- Combatants:
- Trix Axis
- Triad Kingdoms, Democratic Union, Religious Pact, Imperial Union (late war), Zenith, Tides, Linphea, Tir Nan Og.
- Duration: 6 Years
- Cause: Assassination of King of Eraklyon by Obsidian Terrorists
- Result: Trix Axis defeated, prewar boundaries reestablished, Winx Nations formed.
Realix-Obsidian War:
- Combatants:
- Realix
- Obsidian
- Duration: 5 years
- Cause: Obsidian territorial expansion
- Result: Obsidian invasion repelled
Trivia[]
- While most human beings are unaware of the Magic Dimension, those relative of fairies are (such as Bloom's adoptive parents and Klaus, Roxy's father and Morgana's husband). Despite magic being restored on Planet Earth in Season 4, the realm of Magix and its subsequent dominions are not revelead to not any just 'earthling'.